Contents 1 Mac OS X 1.1 Safari 1.2 Chrome 1.3 Firefox 1.4 Opera 2 Windows 2.1 Firefox 2.2 Internet Explorer 3 Apple iOS 3.1 Safari 3. To enable WebGL on Google Chrome follows these steps: Step 1: Click on the three dots of your chrome browser (present in the top right corner). This enables the browser to cache the main data files into. Some older devices may not have it enabled by default but it may be possible to force the browser to use WebGL. To access Data Caching, go to Publishing Setings via File > Build Settings > Player Settings > WebGL. Under the 'Graphics Feature Status' list, find WebGL. If you must turn this on, close and relaunch Chrome afterward. Ensure that 'Use hardware acceleration when available' is toggled to on (showing blue). I would be grateful for any advice you can give. Newer devices have WebGL already enabled. In a Chrome browser window, type chrome://settings/system in the URL field. If you go to WebGL Report and see SwiftShader listed as the.
I wish that your website gave a list of minimum specification to run Onshape - that would be a big help. Go to chrome://flags/ignore-gpu-blacklist and enable the Override software rendering list flag. Does Onshape runs on Mac or are there exceptions? If I go for windows, do I need high end graphics or will anything work as long as it is running a recent OS? I'm not a cheapskate, but I don't want to have to buy several machines in order to find one that will run this one program. The people in the shops for the most part have never heard of webgl, I've never seen it mentioned in a machine spec and Firefox, for example, seems very cavalier in it's attitude to webgl. If I go out and buy another machine, how can I be sure it will run Onshape. It runs on my Tablet and my phone but I need it to run on something with a screen big enough. Never the less, I would still like to use Onshape. Vista is just a less reliable version of XP with added bugs.
I tried it on yet another machine I have running Vista and was not surprised to find it didn't work.